Rumours abound, that the new French premium Tier 8 heavy will be going on sale soon over on the Russian (RU) server. The dates are stated as the 21st October to 11th November. The tank will be roughly priced at $40-50, no word on bundles. So if this proves correct, the EU and NA server should follow shortly after.

The tank has also received a few changes since the last stats were seen on the Supertest, notably the side armour has been increased and the damage per minuet has also seen improvements.

Tier: HT-8
  • HP: 1350
  • Engine: 1000 hp
  • Weight: 70 t
  • The power-to-weight: 14.29 hp/ t
  • Maximum speed: 40 / -15 km / h
  • Hull rotaion: 25 ° / s
  • Turret rotation: 29.2 ° / s
  • Ground resistances: 1,534 / 1,726 / 2,397
  • View range: 360 m
  • Radio range: 782.1 m

Armor hull: 180/55/44
Armor turret: 250/120/60

Gun - 100 mm SA47
  • Damage: 300/300/400
  • Penetration: 232/263/50
  • ROF: 6,075
  • DPM: 1822.5
  • Reload time: 9.877 sec
  • Accuracy: 0.345
  • Aim time: 2.78 s
  • Depression: -10 / +20


A new Tier VII American heavy tank (Premium) has appeared on the Supertest server, the tank is equipped with a hull similar to other rear turret mounted tanks, the turret also looks familiar to those found on Russian tanks giving it similar levels of protection. Remember these stats are not final and could be subject to change.

Tier: 8 (HT)
  • HP: 1500
  • Engine: 1200 hp
  • Mass: 60 t
  • Power-to-weight: 20 hp / t
  • Max speed: 30 / -14 km / h
  • Hull Rotation: 28 °/s
  • Turret Rotation: 20.9 °/s
  • Terrain resistance: 0.959 / 1.055 / 1.918
  • View range: 380 m
  • Radio range: 745 m

Hull armour: 114.3 / 76.2 / ? mm
Turret armour: 228.6 / 127 / ? mm

Gun - 105 mm Gun T5E1A
  • Alpha Damage: 320 / 320 / 420
  • Penetration: 198 / 245 / 53 mm
  • Rate Of Fire: 5.794 rounds/minute
  • Damage Per Minute: 1854
  • Reload time: 10.356 s
  • Accuracy: 0.384
  • Aiming time: 1,82 s
  • Depression: -6


The Maus has received some significant changes on the Supertest server, both improving its rate of fire and dispersion values. Remember these stats are not final and could be subject to change.

Gun characteristics changes:
  • DPM from 2057.7 to 2555
  • Reload from 14.288 to 11.507
  • Shots/min from 4.199 to 5.214
  • Accuracy from 0.364 to 0.345
  • Aim time from 2.21 to 2.01

Aiming circle dispersion:
  • Improved turning the turret from 0.058 to 0.048
  • Improved moving the hull from 0.211 to 0.192
  • Improved turning the hull from 0.211 to 0.192
  • Improved turning the turret at maximum speed from 0.92 to 0.77
  • Improved moving at maximum speed from 4.22 to 3.84
  • Improved turning at maximum speed from 3.16 to 2.88

General changes:
  • Concealment when stationary while firing from 0% to 0.41%
  • Concealment when moving while firing from 0% to 0.19%
  • Fixed issues with the collision model


What with the recent changes to World of Tanks regarding the ingame chat and its ultimate removal, Wargaming seem to want to tackle player toxicity, but the problem with this, is that those few bad apples ruin it for the rest of us and we all get punished for it. If the removal of cross team chat was a good or bad thing, that is not what we are here to discuss currently.

Most people by now have heard of League of Legends, a popular 5v5 team game that is well known for its rather colourful community. To overcome some of this, Riot Games set up a tribunal where if a player gets reported enough then logs of that players activity, be it abusive language or effecting the gameplay of others in a negative way, are put to the player base.

These players then look over the chat logs or screen shots and issue a punishment they deem fitting, anything from a 10 game chat ban to a 2 week account ban - and in some extreme cases a permanent ban. Some may argue letting a community decide punishment can be abused in some cases, but the fact that these player can be dealt with and punished far quicker using this system than the standard approach of contacting support to only get an automated response.

So would World of Tanks benefit from a system like this? For example, someone is reported for using an aimbot enough times, a replay of their game is uploaded for everyone to watch, to which players can vote on if they believe the accused is guilty. If enough votes deem the player to be cheating then the replay is passed onto Wargamings internal team to issue an appropriate punishment, or maybe let the public decide, though that could lead to an issue with over excessive punishments.

Though it could be wise to remove player names from the replays and logs, or replace their names with generic 'Player_001' to protect them from witchhunts and abuse of the system. We need to make things fair for both sides, even if just one is getting punished.

So would people support this type of community punishments, is the current system working or does it need to be improved, there are lots of questions that need answers, but was removing ingame chat one of them?


Dear Commanders,

The World of Tanks servers will be unavailable on 13/10/2016 from 06:00 to 06:45 CEST due to this update.

The small patch includes a change to the Strv m/42-57 Alt A.2 – its radio range was increased to 710m. The update also contains some other technical fixes to the game client.


Since October 15th, Wargaming has been issuing a wave of bans on users for use of prohibited modifications to the client. Currently this action only applies to the Russian server, but possibly will be seen on the EU, US and SEA server sometime in the future.

An interesting fact about these bans, is that if you currently use these illegal modification and then later remove them, then you are still considered to be breaking the rules and the ban will still stand. If multiple players from a clan are found to be using these mods, then the entire clan will be disbanded and appropriate punishment handed to those player found breaking the rules.

How Wargaming are checking for the use of these prohibited mods is currently unknown, but we doubt they will reveal much information about the process now or even in the future, all we do know is that Wargaming takes cheating seriously and your account is now at risk if you do.


The Chieftain has recently been seen on the EU and US servers undergoing balance tests by Wargaming's internal department. Information currently available points to the Cheiftain either being given as a Tier X clan wars reward or being implemented into the current British tech tree ingame. Also there are rumours of a new British Tier IX being tested on the supertest server.


This super-heavy tank has seen some changes on the test server, but that is not all, there will be a new alternative mini branch introduced to the Germans ingame. This branch will start from the Tiger (P), Tier VII and lead into the VK 100.01 (P) at Tier VIII and the finally the Mäuschen as Tier IX before ending in the one of the current German tanks, the Maus at Tier X.

Tier: HT-9
  • HP: 2200
  • Engine: 1550 hp
  • Mass: 169.930 t
  • Power-to-weight: 9.12 hp/ t
  • Max speed: 20 / -15 km / h
  • Hull turning speed: 15 °/s
  • Turret turning speed: 15.6 °/s
  • Terrain resistance values: 1.726 / 1.822 / 2.877
  • View range: 400 m
  • Radio range: 740.4 m

Hull armour: 200 / 140 / 135 mm
Turret armour: 230 / 160 / 160 mm

Gun - 12,8 cm Kw.K. 44 L/55
  • Alpha Damage: 490 / 490 / 630
  • Penetration: 246 / 311 / 65 mm
  • Rate Of Fire: 4.171 rounds/minute
  • Damage per minute: 2044
  • Reload time: 14.384 s
  • Accuracy: 0.364
  • Aiming time: 2.21 s
  • Depression/Elevation: -8 / +25

Gun - 12,8 cm Kw.K. L/50
  • Alpha Damage: 490 / 490 / 630
  • Penetration: 220 / 250 / 65 mm


Designed by Landsverk AB in 1934, as another expansion tank L-10. The configuration of the vehicle had some revolutionary solutions. Four vehicles were sold, Austria, Hungary and Ireland. After a few alterations, the vehicle entered service in Sweden under the name Stridsvagn m / 38.
This years upcoming garage slot gift tank will the Swedish tier II L-60 light tank, Wargaming also has "other gifts" that will be awaiting players at the end of the year and over the festive period.

Tier: LT-2
  • HP: 180
  • Engine: 160 hp
  • Weight: 7.3 t
  • The power-to-weight: 21.92 hp/t
  • Maximum speed: 48 / -20 km / h
  • Hull rotation: 45 ° / s
  • Turret roataion: 45.9 ° / s
  • Ground resistances: 0.959 / 1.295 / 1.87
  • View range: 280 m
  • Radio range: 290 m

Armor hull: 13/13/7
Armor turret: 13/13/13

Gun - 20 mm akan m / Madsen
  • Damage: 12/12/16
  • Penetration: 27/38/10
  • ROF: 80.058
  • DPM: 960.7
  • Reload time: 4.795 sec
  • Shells in the magazine: 10
  • (possible 2 round burst)
  • Reload time per shot: 0.30 s
  • Accuracy: 0.46
  • Aim time: 1.92 s
  • Depression: -10 / +30


Yuri Kuryavy (Publishing Producer)
  • Radio of the new Swedes will be fixed
  • Personal missions are currently being worked on, we’ve said this multiple times already. We’ll announce them when they’re ready
  • Inscriptions and emblems with bonuses are not a priority right now. You yourselves said one year ago what you want to see – new matchmaking and balance
  • Global chat was very often used for insults and provocations. To remove this element, we decided to simply disable it
  • We’re currently experimenting with tournaments etc.
  • Soon, there will be information on combatting illegal mods that you should like. We’re working on it
  • No plans to sell tier 10 tanks
  • No changes for the SU-100Y are planned
  • Can’t say anthing about tier 10 LT right now, wait for official information
Alexey Ilyin (Global Operating Producer)
  • Each patch, we look at the performance changes on slow computers. In the last patch, performance dropped slightly. We’re trying our hardest to prevent the point where the game won’t launch on old machines. If you have an old PC, the most important part is not the CPU, but the GPU, install the newest drivers, support of such players is and will be present
  • No plans to re-enable global chat, too much negativity
  • Sixth sense is working correctly, there was a bug which was fixed literally in 1 day, thanks for the bug reports
  • No plans to decrease sixth sense delay, if it would function instantly, everybody would just stand still
  • We have a huge player database over 6 years before the restoration feature came in 9.16. You can still restore 1 premium vehicle from your account history through support. We’re thinking about the future of this feature
  • We have statistics about the usage of mods, if a modification does not break gameplay and is not disputed we try to implement it into the client
  • Adddition of zoom-out mod (almost whole map is visible) – it’s disputed, it would perform poorly on weak computers and drop FPS, and it would disturb beginners. Not planned yet
  • Domination game mode is not being worked on actively
  • We have something to please you on New Year, but I won’t spoil it
  • New minimaps are focused on information, we could have made them simply nice but then they’d lose their sense;
  • Old minimaps will not return, but i’ll just wink at the modders.
  • I would not recommend using illegal mods since they’ll have it hard very soon
  • Crew bonuses (inscriptions + flags etc.) – it’s currently decided not to implement the bonuses. We’ll work on customization in the future. Visual as well as possibly internal
  • T110E5 had a rise in statistics, but not critical, no changes planned yet
  • Sadly, Swedes didn’t have options for tier 6 HT, so we chose a MT
  • AMX M4 mle 49 is a great vehicle, I like it very much
Q&A with Murazor
  • The premium Swede might be fixed a bit in 9.17, but so far I like it, it turned out well
  • Statistics on the Swede tank are being collected, I’ll think about it then
  • The precision on Panther II with the new gun coupled with the penetration will be more than enough, and the stock E-50 will be less painful
  • Tiger II and VK4502A will be worked on (balance-wise)
Q&A Anton Pankov
  • I won’t forgive you for global chat! – You’re saying this like you used it for something else than insulting the guys in front of you
  • Swedes will come in 9.17