So most, if not all of you have noticed the listening Post has been missing since the end of November, there are several reasons for this and unfortunately, they mostly all involve my personal life, so I cannot go into much detail with those. It did regretfully, cut into the time I was able to spend on the site and my health, so I took a step back just to get things into perspective and find some balance.

Secondly, around the beginning of December, for some reason the site was unreachable by any means, I do not know why at this time, I set everything to read only, so at least all the current articles and information would be available. I had very little access to the internet for the past several weeks so I only became aware of it shortly before the winter holidays, and like most people for this period, I was away for an extended period.

Going forward into 2017, I will be changing and looking at the content the Listening Post provides, there are already enough news and leaks available elsewhere and I want to find a niche into which we can fit, I'm looking at more investigative work, that involves research and has a real impact into making the games we enjoy better. We have a lot of ideas going forward, not all of them will be successful and there will be challenges to overcome no doubt.

I hope some of you will visit us again, it's been a bumpy few months and I sincerely apologise for the lack of content, for those who liked what we did and how we presented our content, I hope you will stick with us. Life kicks us down pretty hard sometimes, I know some of you will be familiar with this, but we all need to push through those hard times, It just takes some people a little longer.

Have a good year ahead, I wish you all the best.


A handful of new emblems were added during a recent small update, notably a nod to both The_Cheiftain and MeatHeadMilitia, who are employees of Wargaming and are well respected within the community, both provide quality content and taking part in community activities.


The Lorraine 40t will return as a premium tank after being replaced recently by the Bat-chat 25t, the tank is currently undergoing evaluation on the Supertest server. Remember these stats are not final and could be subject to change.
The only prototype has been built in 1952. The vehicle had tubeless wheels as well as an oscillating turret. It went through trials, but never made it to mass production

Tier: Premium Tier 8
  • HP: 1300
  • Engine: 850 hp
  • Mass: 40 t
  • Power-to-weight ratio: 21,25 hp/t
  • Max speed: 60/-23 km h
  • Hull rotation: 34 °/s
  • Turret rotation: 37,5 °/s
  • Terrain resistance: 0,863 / 0,959 / 1,726
  • View range: 380 m
  • Radio range: 570 m

Hull armour : 40 / 30 / ?
Turret armour : 45 / 30 / ?

Gun - 100 mm SA47 A
  • Alpha damage: 300 / 300 / 400
  • Penetration: 232 / 263 / 50
  • Rate of fire: 6,819
  • Damage per minute: 2045,6
  • Clip reload time: 39,161 s
  • Time between each shell: 2,727 s
  • Shells within the clip: 6
  • Accuracy: 0,364
  • Aiming time: 3,07 s
  • Depression / elevation angles: -8°/+15°


The Premium Tier VIII Somua SM has been added to the game files, this shows the possibility of the tank appearing sometime in the future. It is currently being tested on the Supertest server, how the tank will be implemented is unknown, but Wargaming feel happy with the current performance of this tank.

French heavy tank, presented by the competing designers as an alternative to the AMX 50. Work on it began in 1946 but the prototype was not developed until October 1951. The design uses German technology: It is equipped with a 100 mm gun with an automatic loading system installed in the oscillating turret. The tank was tested from January to July 1953, the project was abandoned in favour of AMX-50.

Tier: HT-8 Premium
  • HP: 1400
  • Engine: 960 hp
  • Weight: 56 t
  • The power-to-weight: 17.14 hp/t
  • Maximum speed: 50 / -20 km/h
  • Hull rotation: 32 ° / s
  • Turret rotation: 33.4 ° / s
  • Resistance land: 1,151 / 1,247 / 2,014
  • Sight: 350 m
  • Signal range: 594.4 m

Armor hull: 120/50/70
Armor turret: 70/60/60

Gun - 100 mm SA47
  • Damage: 300/300/400
  • Penetration: 232/263/50
  • ROF: 5,281
  • DPM: 1584.4
  • Reload time: 41.806 sec
  • Reload time between rounds: 3.75 s
  • Number of rounds in the magazine: 5
  • Accuracy: 0.364
  • Aim time: 2.3 s
  • Depression: -10 / +15


A new Soviet Tier VIII heavy tank has appeared on the Supertest server, boasting incredible sloped armour all round and a 122 mm, a possible replacement for the IS-6, if Wargaming should decide to remove all the preferential tanks from the store. Remember these stats are not final and could be subject to change.

Tier: HT-8
  • HP: 1500
  • Engine: 700 hp
  • Weight: 51 t
  • The power-to-weight: 13.59 hp/ t
  • Maximum speed: 35 / -14 km / h
  • Hull rotaion: 26 ° / s
  • Turret rotation: 25 ° / s
  • Ground resistances: 1,151 / 1,438 / 2,205
  • View range: 350 m
  • Radio range: 440 m

Armor hull: 90/90/90
Armor turret: 250/150/?

Gun - 122 mm
  • Damage: 390/390/530
  • Penetration: 225/?/?
  • ROF: 4,705
  • DPM: 1834.8
  • Reload time: 12.753 sec
  • Accuracy: 0.403
  • Aim time: 2.88 s
  • Depression: -5 / +20


We would like to apologise for the lack of content and sudden disappearance, unfortunately a personal issue arose and had to be dealt with. It did not help that the location I was at had little access to the web, but anyway, things should be getting back to normal. Thank you to all those that have stuck with us, we will try to have a backup plan should something like this happen again.

Listening Post Team


Rumours abound, that the new French premium Tier 8 heavy will be going on sale soon over on the Russian (RU) server. The dates are stated as the 21st October to 11th November. The tank will be roughly priced at $40-50, no word on bundles. So if this proves correct, the EU and NA server should follow shortly after.

The tank has also received a few changes since the last stats were seen on the Supertest, notably the side armour has been increased and the damage per minuet has also seen improvements.

Tier: HT-8
  • HP: 1350
  • Engine: 1000 hp
  • Weight: 70 t
  • The power-to-weight: 14.29 hp/ t
  • Maximum speed: 40 / -15 km / h
  • Hull rotaion: 25 ° / s
  • Turret rotation: 29.2 ° / s
  • Ground resistances: 1,534 / 1,726 / 2,397
  • View range: 360 m
  • Radio range: 782.1 m

Armor hull: 180/55/44
Armor turret: 250/120/60

Gun - 100 mm SA47
  • Damage: 300/300/400
  • Penetration: 232/263/50
  • ROF: 6,075
  • DPM: 1822.5
  • Reload time: 9.877 sec
  • Accuracy: 0.345
  • Aim time: 2.78 s
  • Depression: -10 / +20


A new Tier VII American heavy tank (Premium) has appeared on the Supertest server, the tank is equipped with a hull similar to other rear turret mounted tanks, the turret also looks familiar to those found on Russian tanks giving it similar levels of protection. Remember these stats are not final and could be subject to change.

Tier: 8 (HT)
  • HP: 1500
  • Engine: 1200 hp
  • Mass: 60 t
  • Power-to-weight: 20 hp / t
  • Max speed: 30 / -14 km / h
  • Hull Rotation: 28 °/s
  • Turret Rotation: 20.9 °/s
  • Terrain resistance: 0.959 / 1.055 / 1.918
  • View range: 380 m
  • Radio range: 745 m

Hull armour: 114.3 / 76.2 / ? mm
Turret armour: 228.6 / 127 / ? mm

Gun - 105 mm Gun T5E1A
  • Alpha Damage: 320 / 320 / 420
  • Penetration: 198 / 245 / 53 mm
  • Rate Of Fire: 5.794 rounds/minute
  • Damage Per Minute: 1854
  • Reload time: 10.356 s
  • Accuracy: 0.384
  • Aiming time: 1,82 s
  • Depression: -6


The Maus has received some significant changes on the Supertest server, both improving its rate of fire and dispersion values. Remember these stats are not final and could be subject to change.

Gun characteristics changes:
  • DPM from 2057.7 to 2555
  • Reload from 14.288 to 11.507
  • Shots/min from 4.199 to 5.214
  • Accuracy from 0.364 to 0.345
  • Aim time from 2.21 to 2.01

Aiming circle dispersion:
  • Improved turning the turret from 0.058 to 0.048
  • Improved moving the hull from 0.211 to 0.192
  • Improved turning the hull from 0.211 to 0.192
  • Improved turning the turret at maximum speed from 0.92 to 0.77
  • Improved moving at maximum speed from 4.22 to 3.84
  • Improved turning at maximum speed from 3.16 to 2.88

General changes:
  • Concealment when stationary while firing from 0% to 0.41%
  • Concealment when moving while firing from 0% to 0.19%
  • Fixed issues with the collision model


What with the recent changes to World of Tanks regarding the ingame chat and its ultimate removal, Wargaming seem to want to tackle player toxicity, but the problem with this, is that those few bad apples ruin it for the rest of us and we all get punished for it. If the removal of cross team chat was a good or bad thing, that is not what we are here to discuss currently.

Most people by now have heard of League of Legends, a popular 5v5 team game that is well known for its rather colourful community. To overcome some of this, Riot Games set up a tribunal where if a player gets reported enough then logs of that players activity, be it abusive language or effecting the gameplay of others in a negative way, are put to the player base.

These players then look over the chat logs or screen shots and issue a punishment they deem fitting, anything from a 10 game chat ban to a 2 week account ban - and in some extreme cases a permanent ban. Some may argue letting a community decide punishment can be abused in some cases, but the fact that these player can be dealt with and punished far quicker using this system than the standard approach of contacting support to only get an automated response.

So would World of Tanks benefit from a system like this? For example, someone is reported for using an aimbot enough times, a replay of their game is uploaded for everyone to watch, to which players can vote on if they believe the accused is guilty. If enough votes deem the player to be cheating then the replay is passed onto Wargamings internal team to issue an appropriate punishment, or maybe let the public decide, though that could lead to an issue with over excessive punishments.

Though it could be wise to remove player names from the replays and logs, or replace their names with generic 'Player_001' to protect them from witchhunts and abuse of the system. We need to make things fair for both sides, even if just one is getting punished.

So would people support this type of community punishments, is the current system working or does it need to be improved, there are lots of questions that need answers, but was removing ingame chat one of them?