Welcome to the Sunday Post, the content for this article will be far more casual and to round up the weeks highs and lows. It will also include news not related to Wargaming. Sunday after all is a day of rest, so why not sit back, have a coffee and talk about something that does not cause mild tachycardia, yes, we are looking at you artillery.

Somewhat of a quiet week in regard to news, as we mentioned previously we will be looking for someone to fill a hole in content that is World of Warships on this site. Hopefully this week we will be able to start looking and consider out options. Patch 9.15.1 hit the live server and along with it some issues as usual, hopefully Wargaming can get off their ass and deal with these in good time. 

It has been a complicated week for us in life, family matters have been required to be attended to, some happy and some sad, but we aim to get content out on the day that it is publically available, sometimes this means it might go up in the evening or later. We all have out lives outside of our gaming time and sometimes, those require extra attention.

If you have any suggestions for content you would like to have covered we would like to hear from you, as of now we cannot promise anything, but we would definitely consider the option in the not so distant future.

This week we present to you Low Roar, again another relatively unknown artist in the world of big budget musicians. A wonderful album to sit back and relax to;

Low Roar is a response to the unknown; a vivid portrait of those life-altering moments stained with equal parts hope and melancholy.

Project of Ryan Karazija, Low Roar is the incarnation of change, atmosphere, and loneliness after a move from San Francisco, California to Reykjavík, Iceland.  His self-titled emotive, twelve song debut chronicles the challenges of starting anew in a foreign land and is an honest depiction of the struggles to acclimate, find work, and support his family in the Icelandic winter.


Apparently after the launch of the 9.15.1 patch, and issue has been detected with the consumable keys, if they are rebound to anything other than default. Wargaming have issued a statement on the matter and are working on finding and fixing the problem, their statement follows;

Hello tankers!

After leaving update 9.15.1, we have been reported to us that the consumables (repair kits, first aid kits, etc.) Can only be used with the default settings (keys 4, 5 and 6 on the keypad). Other shortcuts on the keypad, or those assigned to the mouse may not work. This case is thoroughly investigated and we hope that we can resolve it as quickly as possible.

Thank you for your patience and understanding. Good luck on the battlefield!

Your Customer Service.


Regarding the game:
Interface in PC version is the worst from all of the platforms, it will be reworked

After 'Rubicon' many things have changed, several high-standing employees have left the company

Arty in the sandbox was just one of the tests, more tests are coming

It's not enough to just fix the imbalanced tanks, they want to continue the total rework in future sandbox iterations

They are aware of the under-5-minute turbowins/losses, there's a term for that and it's not okay

The current state of the maps is dissapointing, programmers will have a long lecture about it

Some of the new premium tanks are garbage, they are looking for the people responsible and what were their decisions

The reason behind Historical Battles failing is located and it's quite unexpected (not stated what it was)

"Czechs are imbas!" — blame testers, they are going to change how new content is tested

The veteran mapmaker Henrich Kravtsov is back in the team (creator of Himmelsdorf, Karelia and others)

While they are trying to coordinate their actions about different things, maps are going to be reworked first

New matchmaker is in the works for the tier10 light tanks since old matchmaker can't handle them

They don't have any guides on 'how to balance tanks' so their only way to do it right is by trial and error

Sometimes they have problems understanding how their maps are going to be actually played vs how they WANT them to be played

Gold/silver rounds changes are imminent

They believe that low tier battles are more entertaining because low tier tanks are blind and can't shoot from the other side of the map

Mapmakers, designers, sound engineers, balance team and other branches of the company will all get a set of tasks to fulfill a single goal, Slava hopes that better synergy between all of the teams is going to help

Future sandbox iterations won't have changes as drastic as they were before

Statistics are not being ignored, but data isn't processed effectively, this will be adressed since at some point they started to care about stats too much and ignored how it affects your subjective perception

Slow tanks like T95 are probably going to get a speed boost

Personal missions are going to be reworked

T-22 sr. was a huge mistake, it was intentionally overbuffed to force peole into doing things they don't like, this sohuld've never happened

New matchmaker should fix the +1/-1 tier problem, but in a different way

Next patch is scheduled to be released in september

The next major patch is going to come around the end of the year, it will contain the updates made by the new team

Game-related misc stuff:
KongZhong regulates economic decisions in China, not Wargaming

It was really ridiculously painful to research Japanese tanks. Usually they went like "Oh, this tank probably existed so we are going to contact all Japanese historians in hopes that someone has any info regarding it"

Michael Jivets is tired and won't be taking any strategic decisions anymore, he still works in the team though

WoT 2.0 is not being discussed yet. They need to make things right in the current WoT first

Non-game stuff:
Slava isn't playing Pokemon Go

Slava gets drunk sometimes, but usually AFTER the job is done

Master of Orion is deemed successful, they wanted to make a game for the fans and they believe that it worked out well

Source: u/senaya @Reddit


A few weeks ago, Wargaming announced a partnership with BELAVIA Belarusian Airlines. Today images have been released showing a passenger airliner painted in the colours of World of Tanks.



The Rheinmetall Skorpion G might be a upcoming premium tank similar to the Pz. Mutz or Patton KR, with a special camouflage and will be only available in the store. If you are wondering what’s the difference between this version and the one shown months ago: the camouflage, there are no changes in stats or model.



Version 9.15.1 slightly differs from the World of Tanks updates players are used to: the importance of the technical part of this patch prevails over the game content visible to players. The most important technical feature will be the transferring of the game’s battle interface to the latest version of the ActionScript 3.0 programming language. In this article, we will explain the purpose of this change, what the advantages of ActionScript 3.0 are, and how to avoid any inconveniences after the update’s release.

Why do we need the new version of ActionScript 3.0
ActionScript 2.0 was used for interface-development solutions at the time of the game’s release. In 2015, the World of Tanks Garage was transferred to ActionScript 3.0, and with Version 9.15.1, the game’s battle interface will be fully transferred into this new version. In general, after transferring to the new platform, the performance of the client in version 9.15.1 will remain the same or will slightly improve. However, transferring to ActionScript 3.0 provides new opportunities to optimise the game client. Also, the process of creating modifications will be more convenient, as there will be more opportunities for mod makers to use AutoDesk Scaleform.

Game client performance modifications
When developing a new platform for the battle interface, Wargaming worked closely with the most popular mod makers. Thanks to the work done previously, we were able to significantly reduce the performance risks of third-party client modifications.

Important! It is not recommended to install mods from a previous version of World of Tanks, or move mods from a previous version to the 9.15.1 folder, as it may lead to the game being unstable.

Despite close cooperation between the World of Tanks development team and mod makers, unfortunately some modifications may potentially be unavailable for some time, as their installation might lead to technical problems. For this reason, it is not recommended to install the following mods to the game client:

All components
Deluxe damage panel (custom damage panel)
Chat with message history
Tank icons

Problem using modifications
There are many players who play using different client modifications. We remind you that these modifications are not created by Wargaming, but by third-party developers and users. So, with the release of official World of Tanks updates, issues can occur with your game client due to these modified files: things such as decreased game performance, freezes, crashes, missing textures and other problems. In most cases, such problems are solved by deleting the game modification – however, sometimes a complete clean reinstall of the game is needed.

Important: Wargaming is not responsible for game-client issues due to modified files. We remind you that since the release of version 9.12, it is possible to turn game modifications on and off. If you have any problems, try to run the game in safe mode:

Run the launcher
Click the arrow near the “PLAY” button
Choose “Launch the game in safe mode”


A few images from the World of Tanks Facebook page, showing the new minimap that will be appearing soon and the ability to purchase personal reserves in game using gold currency.



Welcome to the Sunday Post, the idea and content for this article will be far more casual and to round up the weeks highs and lows. It will also include news not related to Wargaming and just be a 'chill' piece. Sunday after all is a day of rest, so why not sit back, have a coffee and talk about something that does not cause mild tachycardia, yes, we are looking at you artillery.

So things have been going smoothly over the past few weeks, daily views and visits are increasing at a slow but steady rate. Enough so that it has passed out initial expectation of the numbers required to continue to run the blog, so we are happy with that. The content of the blog could do with improvement, there are days where there is either no relevant news or information, we do not plan to fill content gaps with subpar articles or fluff, so there still may be gap going forward in the future, but this is the choice we made; quality over quantity.

We would like to expand to cover World of Warships, we already have a small amount of content, but we would like someone to manage that aspect of the blog, someone who is willing to give a little time to write and go through available information. Obviously a passion for the game and a good amount of knowledge would be required, so it is our hope that in the next few weeks we can find someone who can fill this position. If yourself, or you know someone who would fit perfectly, do contact us.

We watch Circonflexes stream often and when he remembers to play music, it is a great time to discover a few great tunes. So we bring your attention this week to MONO, while it is really hard to describe a sound or music to someone, we leave you with this extract that will hopefully do it;

The band's style of music is influenced by the genres of experimental rock and shoegazing, as well as by both the classical and contemporary classical periods of classical music, and also by noise and minimalism. Mono's sound is characterised by the lead and rhythm guitars of Goto and Yoda respectively, both of whom make extensive use of reverb, distortion and delay effects. The band's live performances are noted for their intensity, both in the playing and in the dynamics.


Official statement: We have collected a huge amount of statistics and a huge amount of feedback, both of which we’ll need to analyze now. We will then start working on the next milestone. Due to this, the Sandbox server will be shut down on the 21st July (~11:00 MSK – 10:00 CEST) temporarily.

The development team is thanking everyone who took part in testing, wrote commentaries and asked interesting questions.

In the next week, we’ll tell you about which conclusions we made and which thoughts occured after processing the information. We’ll also tell what to expect in future iterations of the Sandbox. Watch the news!

We can already say as much: the next step will be adding tier 8 and 9 tanks. We plan to fix most of the bugs found by you and continue work on game mechanics which were already implemented. More information about the changes and launch date will come in the future.


The British tanks are in general, disliked by most because of their underwhelming armour or anaemic guns. The are exceptions were the tank is loved by many, the Cromwell for instance, but most British tanks have a reputation for being hard to play or just 'bad'. The Caernarvon falls under this category, while being slow, large but somewhat armoured, it is the gun that really lets this tank down at it's tier. Doing 230 average per shot, it leaves a lot to be desired, but what can be done to improve it? Is the 105 mm Royal Ordinance L7 gun the answer?

Historically the 105 mm L7 gun was never used on the Caernarvon, lets get that out the way first. The Caernarvon hull was mounted with a turret from a Centurion Mk.2, which had a 17-pounder gun. This Centurion turret mated tank was designated the FV 221 Caernarvon Mark I for the 17-pounder. The later combination of the Centurion Mk.3 turret instead of the Mk.2 upped the armament of the tank to the more powerful 20-pounder gun, this version named the Mark II.

So in-game the stock Centurion Mk 2 turret is the one used on the experimental series, this being historically correct. At no time was the Action X turret ever used on the Caernarvon, this making the upgraded turret unhistorical, but this comes with positives, the ability to mount the 105 mm Royal Ordinance L7A1 gun in the turret.

The L7 105 mm tank gun was developed from the 20 pounder. In 1954, the original version of the 105 mm was made by re-boring the tube of a 20 pounder barrel. Technically, if a turret could fit the 20lb, it could also fit the 105 mm L7.

Of course this makes the tank ever more unhistorical than it is already, but seeing that Wargaming gave the Caernarvon the Action X turret to try and bring it up to levels of the current heavy tanks at that tier, what would giving it the 105 mm L7 do except make it less historical. There are already tanks in-game with guns that were never on production models, for instance the IS-3's fearsome 122 mm BL-9. Would one more hurt?

So we come to our conclusion, the Caernarvon is already historically inaccurate and under-gunned, most heavy tanks at this tier are doing 320/390/400 damage. We also already know the 105mm L7 gun will fit in the Action X turret, so we propose the stock gun be changed to the 20lb A barrel, the 20lb B barrel as an intermediate upgrade and finally the 105mm L7 as the top gun, just like the Centurion 7/1. This giving the Caernarvon the much needed hitting power it lacks at its tier, if not less historical.


We recently wrote about the T92 here and The Cheiftain commented on our article hinting at the possibility of seeing it, here is his quote:

"Well, we've certainly considered it. I measured it in Anniston, I got the operator's manuals, and we created a 3D model. After all that, we decided that it didn't really fit into the game, so it got shelved.
If it comes back...? Who knows?" - The_Chieftain_WG

So here it is, the T92 on the Supertest.

Tier: 7
HP: 840
Max speed: 60 / 25 km / h
Hull turning speed: 70 °/s
Turret turning speed: 50 °/s
View range: 400 m

Alpha Damage: 150
Penetration: 175 mm
Reload time: 4.5 s
Accuracy: 100 m: 0.42
Aiming time: 1.9 s



While we do no plan to host content such as this, at least for now. We had to make an exception for this wonderful piece of work done by the World of Warships art team.


Wargaming and Graphine, a Belgian manufacturer of middleware which provides software services and tools for game developers, today announced the acquisition by the creators of the game World of Tanks, the license purchase for Granite SDK.

This means that in the future the game will load faster and more efficiently, and thus, it will affect the performance on both low and high end systems, with the low end probably seeing the most improvement.

With this tool, developers will be able to improve the quality of graphics, as well as shorten the time to load the game and reduce the volume of memory. Granite SDK can be integrated with any game engine.


The Swedish Museum of Military Vehicles - Arsenalen, has confirmed that the Swedish branch will be appearing in World of Tanks this fall. From that we know, the premium STRV M / 42-57 ALT A.2 will appear first before the main release of the branch.



Welcome to the Sunday Post, the idea and content for this article will be far more casual and to round up the weeks highs and lows. It will also include news not related to Wargaming and just be a 'chill' piece. Sunday after all is a day of rest, so why not sit back, have a coffee and talk about something that does not cause mild tachycardia, yes, we are looking at you artillery.

So there has been an influx of new maps to the Supertest server, not to be confused with the Sandbox. Whether or not these will ever see the live server is not something of a certainty, but with the current lack of map rotation on the live server this could reinvigorate the lack of diversity.

There upcoming French heavy tree has seen some more information, as well as an upcoming French premium. The Swedish tree has also been confirmed for the end of the year, so expect more on that soon. The Polish have also been busy, proposing a future tree over on their community channel.

World of Warships has seen the upcoming release of the German battleships, on top of that, a French premium battleship has been confirmed as well as a multitude of future changes and content, we hope to eventually expand and cover World of Warships more in-depth in the future.

So we sat down and watched 10 Cloverfield Lane this weekend, it was a genuine surprise how enjoyable it was. John Goodmans performance was fantastic and you are kept wondering about his character and intentions, the other cast are strong but don't expect anything Oscar worthy. The story was interesting and kept you trying to work out at certain points, what was fact and fiction, we genuinely did not expect the ending and it threw us off, but overall an enjoyable watch.

Also worth mentioning is the TV show 'Ray Donovan' played by Liev Schreiber, you know, the guy who plays Sabretooth in X-Men. A very overlooked show, we won't go into much detail but give you a quick synopsis "Ray Donovan, a professional "fixer" for the rich and famous in LA, can make anyone's problems disappear except those created by his own family." - IMDB. It is currently in the 4th season, so go take a look if you have some time to kill.

Love video game music? head over to OC Remix, a fantastic site containing hundreds of free to download remixes of your favourite tunes. Go! Go now!


In these quick shot articles, we will cover the tanks that were not quite; done yet. During the prototype stage, many tanks can change dramatically, some for the better and other for the worse. We will take a look at some of these and while we are at it, probably point and laugh.

On 24 July 1947, OCM 31668 authorized the diversion of one T30 for the installation of an experimental automatic cartridge case ejecting mechanism and an automatic system to load the ammunition. This brought the gun breech into position, loaded the round and then returned the gun to the initial angle.. The 'new' T30 was designated T30E1. Further changes included increased height of the commander's cupola to allow him for a better view over the front of the massive turret.

Currently ingame the T110E4 serves as the Tier 10 turreted tank destroyer, in the American tree. However this tank at one point could have been the contender, love or hate the T110E4, it could have been worse right? what do you think, would you prefer the T30E1?


In the wise words of the internet "you dun goofed son". We made a slight error yesterday with the Polish tank tree article, due to a rush, misinformation was sent and ended up being published. But we have learnt and have decided to introduce the 'The Rumour Mill'. The secret organisation destined to fight a galactic war... No not really, if we are not 100% sure on something, we will stick some stuff in here and call it done. We even made a picture.

So in short, anything that cannot be verified, confirmed or we suspect might be bull-poo; will be put into The Rumour Mill in the future.

The Listening Post team.


A new map has appeared on supper test entitled 'Naglfar'. In Norse mythology, Naglfar or Naglfari (Old Norse "nail ship") is a boat made entirely from the fingernails and toenails of the dead, little daily fact for you there.


In a video over on the Polish World of Tanks channel, the tech tree has been revealed for the upcoming Speculated Polish tanks being introduced to the game in the future. We will update this article when we get more information. Below are a few images of the lower Tiers.

(Update) We made a mistake during translation this morning, we would like to apologise for the incorrect fact and have changed to article to reflect that.


Tank Images sourced from