We have begun improving the mobile web version of the site. You may notice some issues over the next week caused by this. Hopefully the changes will improve the load times and make reading more enjoyable on handheld devices.

Listening Post Team.


Wargaming yesterday launched the official site for the distribution of modifications for World of Tanks. This is the second attempt to do something similar from the company.

At the moment the project is in the open Alpha testing stage and will be further developed and improved over time. The portal is guaranteed to have working and pre-approved versions of your favourite modifications.

The site is currently only available in Russian here: WGMODS.NET


While we don't cover World of Tanks Blitz here fulltime on the Listening Post, I think this is more than worth of a post considering the importance of such changes.

In Update 3.9, Premium shells will become cheaper, but will cause less damage. As a result, this type of ammunition will be more affordable for all players, and the value of personal skill will increase. See all the details below!

You can read more about this on the official World of Tanks Blitz website here.


In the third part of the Inside the Chieftain's Hatch episode about the Strv. 103 tank, Nicholas Moran will show the driver's position and find out why the British tankers described the ride as "akin to that provided by a camel". Enjoy!


A new French Tank Destroyer has been added to the Supertest server, the Tier VIII AMX Canon D'assaut de 105. The tanks main strengths are its gun and camouflage, combined with good speed. As always these stats are not final, and could change at anytime.

FR Tank Destroyer Tier 8
  • HP: 1000
  • Max speed/Min speed: 55 / -18 km/h
  • Power-to-weight: 26.79 hp/t
  • Hull turning speed: 28 °/s
  • View range: 360m
  • Hull armour: 100 / 40 / 30 mm
  • Alpha Damage: 390 / 390 / 515
  • Damage-per-minuet: 1992.2
  • Reload time: 11.9 s
  • Rate of fire: 5.09
  • Penetration: 260 / 320 / 53 mm
  • Accuracy at 100 m: 0.28
  • Aiming time: 1.92 s


Video demonstration of the Sunny Valley map for the new upcoming mode; Frontline. The map is 1.4 x 1.4 km in size, making it the biggest map to date. The map is still in testing and not complete, so changes will probably come in the future.

Before you start the video, I recommend you turn the volume down on any audio device.


Video demonstration of the Grand Canyon map for the new upcoming mode; Frontline. The map is 1.2 x 1.2 km in size. The map is still in testing and not complete, so changes will probably come in the future.

Before you start the video, I recommend you turn the volume down on any audio device.


Crew portraits for the upcoming Valkyrie Chronicles tanks have been revealed. Remember these are only available in the Asia region because of copyright and market conditions.


Update: Everything looks good now, packet loss is minimal, apart from the odd random disconnect.

So there was a vehicle collision near my home several days ago, pretty normal seeing some of the roads around here are misleading and common accident spots. Only this time the local exchange was taken out during the vehicle accident, that thing that controls the Internet to homes. British Telecomms has been working to get this issue fixed and it's mostly up and running now. There's still going to be service issues over the weekend, so not everything is back to normal quite yet.

As you can imagine this issue was out of my control, but hopefully now there is at least a connection we can get back to normal service. That said, looks like we missed some interesting news.


The Chrysler K GF will be sold during the 2017 World of Tanks Grand Finals.

The Chrysler K also got the new name of Chrysler K GF (Chrysler GF). The Chrysler is a Tier VIII heavy tank, it comes with black camo and a Grand Finals logo on the front upper plate. Testing took place on the Super Test in October 2016. The price of the tank in gold will be 9200 (to be confirmed). According to Wargaming, the tank is being introduced to recoup the costs of the tournament.

Review of this tank will be here on the Listening Post when it is released. You can view the stats and armour layout here at - chrysler k.


In the second part of the Inside the Chieftain's Hatch episode about the Strv 103 tank, Nicholas Moran will talk about the crew positions, height restrictions, the number of people required to control the S-tank, and show the unique position of the radio operator/driver who faces backwards. Enjoy!


All signs show an estimated release date of 29th-30th of May on the Russian servers. This will shortly be followed by the European and American servers. Currently the patch has been delayed slightly by the ongoing 2017 Grand Finals.


Anyone have a spare usb 2.0 controller chip for a keyboard?

Unfortunately posting this weekend might be an issue, a new keyboard is currently waiting for dispatch but might not arrive until early next week. I'm working on getting a cheap one to cover this period. So just a heads up, as posting content is quite a challenge without one. Thankfully weekends are usually quiet in regards to news, but I just want to keep you all informed of the current situation.


The heavy tank is a weapon of choice for many of you and for good reasons! Solid armour and powerful armament make this tank class perfect for close quarters engagements - if it's the thrill of battle you seek, then heavy tanks will offer you just that and then some!

From 12 May at 17:00 until 16 May at 07:00 CEST (UTC+2) enjoy a dedicated special with some sweet discounts on heavy tanks! Also, if you're looking for a new credit-maker and a training platform for your heavy tank crews, make sure to check the dedicated Premium Shop offers as well!



A patch to correct the current matchmaking exploit is almost ready to go live. The Russian servers will receive it tomorrow, shortly followed by the rest of the international servers.


I received an email about a current know exploit. I am aware of such an issue and would like to clarify my stance and that of the Listening Post. I will not be promoting such exploits on this site, as all it will do is cause more people to use said exploit. Promoting borderline cheating is counter productive to making the game better. Yes I agree the current matchmaking system still needs refinement, but exploiting it for gain is unfair to others who play fair.


The new episode of Inside the Chieftain's Hatch is dedicated to the revolutionary Swedish Strv 103 tank. In the first part, Nicholas Moran will examine the tank's exterior and talk about the savvy Swedish engineers who mounted the gun onto the tank hull, removed the gunner's position, and used fuel tanks as additional armor. Enjoy!



We’ve heard many of you wanted a female voiceover, and 9.19 delivers on this request with an all-new “Commander” set of voice messages. This option replaces the “National” voiceover in the sound settings. Just flag “Commander” to enable voice messages that correspond with the vehicle’s nation and the gender of its commander.

The German VK 72.01 (K)

Back in 9.17.1, the German line welcomed the new Tier X heavy, Pz. Kpf VII. Unlike the Clan Wars VK 72.01 (K), the newcomer was equipped with the 12.8 cm Kw. K. 46 L/61. The two top-tier vehicles were extremely similar in appearance, which caused quite a backlash. In 9.19., the VK 72.01 (K) receives an additional loadout with spare chain tracks and an AA machine gun. This should stress the uniqueness of the reward tank that gets credited for stellar performance during Global Map events. The armour protection of the two vehicles remains unchanged.


Remember how you needed to recruit an all-female Crew to benefit from the Sisterhood of Steel perk? And how that is just the same with Brothers in Arms? Update 9.19 gets rid of this unfortunate complication by uniting these perks into one. Mixed Crews will receive a 5% boost to their effectiveness just as all-new and all-female squads do.


In this Armoured Rundown, we take a look at the Premium Tier VI American medium tank - M4A3E8 Thunderbolt VII. The goal is to give you an in-depth look at upcoming premiums, break down their strengths and weaknesses, then finally conclude if the tank is worth the value. I will objectively look at these tanks, and give my honest opinion while trying to remain as neutral as possible - but voice concerns should the need arise.


The firepower of the Thunderbolt VII is a mixed bag, while the overall soft gun stats are good, the low base penetration will give you trouble in Tier 8 games verses more heavily armoured tanks. Against German tanks like the VK 100.01 (P) the Thunderbolt will really struggle to penetrate, even if it has the side of the tank while firing APCR. The gun depression allows the Thunderbolt to use ridges effectively and go hull down, though don't rely on this too much or you will be punished.

The Thunderbolt also has low damage per shot, coming in at 115, although this is compensated somewhat by good damage per minute (DPM). The mediocre penetration makes this more of a theoretical number, however. The lack of penetration is something it has in common with the other American (T6) mediums. You will likely have to rely on firing APCR to make the most of the tank in many situations.

   + Good damage per minuet (DPM)
   + Good dispersion stats
   + Good gun depression
   - Low penetration
   - Low damage per shot
   - Low shell velocity with AP


This is where the tank shows it's biggest improvements over the M4A3E8, the front plate is of considerable thickness. This allows the tank to take multiple hits from the same tiers without fear of penetration. The turret is also improved, with spaced armour covering the front and most the side with a strong gun mantlet. It will not make you immune to all incoming fire, but offers viable protection - especially against high explosive anti-tank (HEAT).

The tank also features some added spaced armour on the relatively weak Sherman side armour, and allows sharper angling to maximise the protection the frontal armour provides. The armour overall is quite effective against same-tier tanks. High explosive anti-tank (HEAT) ammunition will struggle more to penetrate the spaced Armour. The rest of the tank is typical M4 Sherman, weak rear armour and upper engine deck allow high explosive to do large amounts of damage.

   + Good frontal hull armour
   + Decent turret armour
   - Low side armour
   - Frontal weak spots
   - Weak rear and engine deck


With that extra armour comes the drawbacks, the power to weight of the Thunderbolt takes a large hit. This slows down the acceleration and traverse of the tank, as well as its top speed. While you could still consider it somewhat mobile, you will feel it struggle on slopes and hard terrain. The engine also drops by 20hp/t adding to the sluggishness.

The Thunderbolts mobility is not awful, but you will feel it, if you have experience with the British Firefly then I would compare the two, both being around the same general level of mobility, although the Thunderbolt does have the higher top speed.

   + Average mobility
   + Average traverse
   - Low power to weight
   - Low(ish) top speed


This is a difficult conclusion to make, the tank is fun to play, but let down by low penetration and damage per shot, but that is the problem, it's only fun to play. There is not a lot new here, the Thunderbolt is a medium tank pretending to be a heavy and beyond that, it's a normal M4 Sherman. You will struggle in Tier 8 MM like most Tiers 6 tanks do, but pressing the 2 key will alleviate some of those issues, but eat into your potential credit earnings.

If you like playing the normal American M4s without having the ability to mount the 105mm howitzer, then get it, the crew it comes with is worth some gold in itself. The zero skill Brothers-In-Arms crew basically comes with a free skill. Don't expect anything new or thrilling. I will say this, the Thunderbolt looks amazing, the model is a pleasure to look at and I would seriously consider buying it just for that.

The basic package will set you back £12.29 or $17.99 in your local currency.


Gun - 76 mm Gun M1A2 (AP/APCR/HE)
Avg. Penetration: 128 / 177 / 38 mm
Avg. Damage: 115 / 115 / 185
Reload Time: 3.45
Rate of Fire: 17.38 rounds/min
Aiming Time: 2.01s
Avg. Damage Per Minute: 1,998.81 HP/min
Accuracy:  0.36
Gun Depression/Elevation Angles: -10 / +25 deg

Engine Power: 500 hp
Specific Power: 13.51 hp/t
Top Speed / Reverse Speed: 42 / 18 km/h
Gun Traverse Speed: 40.25 deg/s
Traverse Speed: 36.63 deg/s
Terrain Resistance: 0.86 / 0.96 / 1.44

Hit Points: 750
Hull Armour: 123 / 38 / 38
Turret Armour: 63 / 63 / 63
View Range: 370 m
Signal Range: 594 m


Today between 06:00 and 06:45 the World of Tanks servers will be unavailable due to a client update.

  • HWK 12: Fixed issue with displaying gun marks.
  • Fixed a problem with the client freezing when recovering a dissmised crew member, if there were no empty bunks in the barracks.
  • Fixed an issue where stun information was displayed on vehicles other than self-propelled guns.
  • Fixed various technical errors.

When the downtime ends, please restart the game client using the launcher (WOTLauncher.exe) and make sure the game has updated correctly. If the automatic update has been set in the launcher settings, make sure the update process is complete.


The general test for update 9.19 has now become available. If you have an old test client just launch the launcher and it will update automatically. If you do not have it, you can download it at the following link: TEST 9.19 DOWNLOAD.

You can also read the patchnotes HERE.


May is a packed month for World of Tanks players. For starters, there’s the exciting introduction of the M4A3E8 Thunderbolt, and the Berlin Quartet is back for a limited time!

The Thunderbolt packs a 76mm cannon and more Armour than the M4A3E8 Sherman sister model, and historically, it was under the command of Lieutenant Creighton Abrams in World War II. The Berlin Quartet is a collection of four tanks, three of which played a key role in the waning days of hostilities in Europe during World War II. If you’re new to this foursome, here's the details:

The British Cromwell B was involved in several key battles in the West, while in the East, the IS-2’s smashed German defences in the relentless drive toward Berlin. The ISU-122S, a variation of the IS-2, equipped with a 122mm heavy assault gun, was a fearsome tank destroyer.

The T-34-85 was also involved in the final push into the German capitol, and was the basis for the T-34-85 “Rudy,” a fictional tank that found fame thanks to a popular Polish TV series, “Four Tank-Men and a Dog.” This tier IV medium tank even includes a canine Crewmember!

Add these historically important vehicles to your collection in a variety of bundles. Buy now and save!


We're going to try something different, I have been a patron of humble bundle for a long time now. You can get some amazing game, audio books and comics for great value, while also helping charity. So for next few weeks, we are going to include Humble Bundle posts to keep you aware of these bundles as they come up; then we will look at the statistics and feedback to see if it something to benefits the community, or discontinue them.

Pay what you want
  • Super Mega Baseball: Extra Innings
  • The Deadly Tower of Monsters
  • They Bleed Pixels

Pay more than the average of $6.32 (about £4.89) to also unlock!
  • Crashlands
  • Hacknet
  • UnderRail.

Pay $10 (about £7.73) or more to also unlock!
  • Curious Expedition
  • Stephen’s Sausage Roll.Registers on Steam.


Today the 4th ban wave has taken effect, people caught using forbidden modifications that would give them an unfair advantage have been suspended. There have been complaints that people have being wrongly banned, but that will be for Wargaming to clear up should that prove the case.

We continue to impose penalties on players caught on forbidden modifications that give them an edge in the game. We recently penalised 2891 accounts for the first time, and 898 people once caught cheating were completely excluded from the game. In the future we will continue to monitor battle statistics to reduce cheating and build a healthy gaming environment.

RU server
  • 18 871 players were banned for 7 days.
  • 5,453 players have been permanently blocked.

EU server
  • 2891 players were banned for 7 days.
  • 898 players have been permanently blocked.

NA server
  • 275 players have been banned for 7 days.
  • 88 players have been permanently blocked.

SEA server
  • 201 players have been banned for 7 days
  • 51 players have been permanently blocked.


May is a packed month for World of Tanks players. For starters, there’s the exciting introduction of the M4A3E8 Thunderbolt, and the Berlin Quartet is back for a limited time!

The Thunderbolt packs a 76mm cannon and more Armour than the M4A3E8 Sherman sister model, and historically, it was under the command of Lieutenant Creighton Abrams in World War II. The Berlin Quartet is a collection of four tanks, three of which played a key role in the waning days of hostilities in Europe during World War II. If you’re new to this foursome, here's the details:

The British Cromwell B was involved in several key battles in the West, while in the East, the IS-2’s smashed German defences in the relentless drive toward Berlin. The ISU-122S, a variation of the IS-2, equipped with a 122mm heavy assault gun, was a fearsome tank destroyer.

The T-34-85 was also involved in the final push into the German capitol, and was the basis for the T-34-85 “Rudy,” a fictional tank that found fame thanks to a popular Polish TV series, “Four Tank-Men and a Dog.” This tier IV medium tank even includes a canine Crewmember!

Add these historically important vehicles to your collection in a variety of bundles. Buy now and save!


Huge thanks to everyone who has visited and supported us, we have had a few issues along the way which were unfortunate, but beyond our control for the most part. We have plenty planned for this year, and hope to grow the Listening Post into a reliable and resourceful site.

Technically, we are a little older than a year, the theme took several week to complete, many hours of looking at numbers and letters I did not understand. After initial release we realised it was lacking, scrapping most of it and starting again with a full rewrite.

Here's to another 365 days, should nothing happen - fingers crossed!


Wargaming are currently having issues with their servers, effecting both World of Tanks and Warships, a twitter post has stated;

We are currently experiencing problems with our account database that are affecting all games, we apologize for the inconvenience!


Wargaming Grand Finals 2017.

Meet Tomato, the lobster predicting the future. After months of contemplation, the League has sought help from under the sea, recruiting Tomato the lobster. The crustacean will be predicting the winning teams in The Grand Finals 2017 by choosing between two teams every match.

Tomato the lobster started his career after his previous owner discovered he was able to correctly predict the outcomes of horse races, which saved him from the pot. Over the years, his reputation has reached boiling point, and Wargaming decided to reach out to draw on his talents for The Grand Finals 2017.

Tomato will be placed in a tank, with the two possible outcomes to the left and right of him. Using his innate abilities, the lobster will choose who he believes will win a particular matchup. The League hosts will be deferring to Tomato each time a battle is in sight, to see who the red guy chooses.

You can follow the clairvoyant crustacean as he makes his choices during the livestream. Follow the links to see what Tomato makes of it all: Watch The Grand Finals Live



Bonds are a new in-game currency, available only through Ranked battles, and will be credited at the end of each Ranked stage and/or season. These bonds can be used to buy new in-game items available in 9.19.

Enhanced equipment: The cost in bonds will be high, purchased permanently, can be dismounted for 10 gold, can be used on any tank in any battle mode. You can't use enhanced equipment together with standard equipment of the same kind.

Battle instructions: Installed in the new slot #7. There are 2 kinds of battle instructions, first one improves installed equipment, the other grants or improves crew skills. Item is used after battle, cost is low (willl vary depending on equipment/skill that it improves). Can be used on any tank in any battle mode.

Effects for enhanced equipment:
  • +7.5% To crew skills (Ventilation)
  • -25% To dispertion on move (Vert. stab)
  • -12.5% Reload time (Rammer)
  • +12.5% Aim speed (GLD)
  • +12.5% View range (Optics)
  • +40% Repair speed (Toolbox)

Effects for battle instructions (equipment):
  • +2.5% To crew skills (if any Ventilation is installed)
  • -5% To dispertion on move (if any Vert. stab is installed)
  • -2.5% Reload time (Rammer)
  • +2.5% Aim speed (GLD)
  • +2.5% View range (Optics)
  • +10% Repair speed (Toolbox)

Effects for battle instructions (crew skills):
  • Gives all crew members 100% Firefighting skill OR improves effect of Firefighting skill by 50% if the skill is already at 100%
  • Gives gunner Designated Target skill OR adds 2 more second to skill effect
  • Gives Call for Vengeance skill OR adds 3 seconds to skill effect
  • Gives 6th Sense OR substract 1 second from effect timer
  • Gives Safe Stowage OR increases ammo rack HP by further 37.5%
  • Gives Clutch Braking OR doubles the skill effect
  • Gives Snap Shot OR doubles the effect
  • Gives Smooth Ride OR doubles the effect
  • Gives all crew member 100% Camouflage skill OR adds further 10% to Concealment


The following are the expected dates for both general test and release, these are based on the RU server - EU/NA dates will be released by the relevant community teams at a later point.
  • The first phase of 9.19 test server - May 4.
  • The second phase of 9.19 test server - May 11.
  • Official release of 9.19 on the live server - Expected end of May 2017.


Wargaming are currently investigating a number of issues introduced with the recent 9.18 update. An client patch is planned, and is in the process of being prepared for release soon, until then, Wargaming suggest you submit a bug report should you encounter any issues. There is currently no estimated time for said patch, but Wargaming are working to solve the issues as soon as possible.



Tanks, just like pretty much anything else in the world, can become mundane over time. You bought that one vehicle you always wanted and had one heck of a time for a long time. After a couple of dozen or hundred battles though, the tank started losing its charm - you learned all there was to know about it and could even drive it with your eyes closed. In short, it became boring.

Now, what do you do when that happens? If the tank is a standard one then it's easy - you sell it and use the credits to buy a new one. What about premium tanks, though? Selling an old premium for credits doesn't really make much sense, so more often than not the gold tank you grew bored with ends up forgotten somewhere in the corner of your garage never to be played again. This is about to change!

From 28 April at 07:00 until 16 May at 07:00 CEST (UTC+2), you will be able to trade in your old premium tanks while buying a new one, to get it at a reduced price!

For more information visit the World of Tanks website - Special Offer: Tank-Trade In.


Over the past several months, many players reported an unusual number of lag spikes or freezes when playing World of Tanks. Given the nature of the internet, occasional glitches can happen in any online game, but this recent flare-up wasn't typical.

Our team has been hard at work to address these issues, and released a micro-update on April 13 which solved the problem for many. However, some players are still affected, but it appears their issues are related to internet traffic rather than the game servers. Nevertheless, we're continuing to research these issues to determine their exact causes. If you still experience severe lag or freezes, visit our Customer Service Center to see how you can help us in this effort.

We know it's no fun to have battles interrupted like this, and in the spirit of improving your gaming experience as much as possible, we'd like to express our gratitude to you for sticking with us as we get to the bottom of things.

All players can get a special gift if you log in and play a single battle between April 26-30:

  • 3 Days Premium Account
  • 5x 50% Credit Reserves (1 hour)
  • 5x 100% XP Reserves (1 hour)
  • 5x 200% Crew XP Reserves (1 hour)



A keen eyed player over on Wotlabs discovered what could potentially be a slip by Wargaming. During the update for the upcoming light tanks, a new French heavy tree was spotted, the player and  friend quickly got to data-mining before the content was removed.

What is odd, is the chosen tanks - there are many better and more fitting contenders; like the AMX M4 (1948) or the AMX 65t. Currently the line consists of massive, super heavy tanks with somewhat thin armour, combined with large naval guns.

It's highly doubtful we would see these tanks any time soon, considering how difficult it would be to find a place for them ingame. Even so, Wargaming have already rejected the idea of these tanks in the past, but with several new team member, replacing older developers over the past year or so; its not unthinkable that a change of opinion may have occurred.


Hope all of your are having a wonderful extended weekend, Easter for me is an excuse to buy very expensive chocolate, no regrets right? Not much news this weekend in regards to World of Tanks, though that is pretty normal as most the development and community teams are off having their own fun.

Light tanks have been receiving some negative feedback the past week, and for good reason. Lets hope Wargaming see sense and make some positive changes and calm the community worries. The release date for 9.18 fast approaches, so there really is not much time should they decide to implement changes - although they could postpone the patch.

Anyway - back to Easter, did you know that it was originally a Pagan festival? well today you learned. Before we end, if any of you have a local Hotel Chocolat, I highly recommend them; by far one of the best chocolatiers in Europe, though the luxury comes at a premium. Still, give them a visit, even if it's just to stare. I'll leave you with a short paragraph explaining the origins of easter:

All the fun things about Easter are pagan. Bunnies are a leftover from the pagan festival of Eostre, a great northern goddess whose symbol was a rabbit or hare. Exchange of eggs is an ancient custom, celebrated by many cultures. Hot cross buns are very ancient too. In the Old Testament we see the Israelites baking sweet buns for an idol, and religious leaders trying to put a stop to it. The early church clergy also tried to put a stop to sacred cakes being baked at Easter. In the end, in the face of defiant cake-baking pagan women, they gave up and blessed the cake instead - source,


A post over on the Russian server has mentioned possible upcoming compensation for the recent server issues, it is unclear at this time what servers will be getting the compensation, though the post does mention that 'all players' will receive the following;

Dear players, in recent weeks, many of you have brought to our attention, the unstable operation of the servers. Solving this issue required more time than we expected. On April 13, we released a micro-update, which stabilized the game servers.

We apologise for any inconvenience caused, as compensation to all players starting from April 15, 9:00 (MSC) the following will be credited.

  • 1 day premium account time
  • 1 personal reserve with a bonus to experience (+ 50%, 2 hours)
  • 1 personal reserve with a bonus to crew experience (+ 100%, 2 hours)
  • 1 personal reserve with a bonus to free experience (+ 100%, 2 hours)


This is a pilot article introducing The Armoured Rundown. The goal is to give and in-depth look at upcoming premiums, break down their strengths, weaknesses and conclude if the tank is of value. I will objectively look at, and give my honest opinion while trying to remain as neutral as possible - but voice concerns should the need arise.

The content will undergo several changes over the next few days, but is currently public for review.


You should already be familiar with the gun, should you have played the AMX 50 100 or the Bat.Chat 25 t AP. The SA47 100mm combines high penetration, acceptable accuracy and decent alpha, the Lorraine 40t retains these qualities, this time with a 4 round magazine. While being lower than the 6 rounds both the AMX and Bat.Chat have, the Lorraine 40t can expend its magazine faster, meaning less exposure time for return shots. Like all autoloaders, its weakness is its reload time, if you are caught out during this process, your armour is most definitely not going to save you.

The gun is a great package on a mobile platform, although suited more for mid to short range engagements, it does okay at ranges longer than 250 meters; though don't expect to hit every shot. The high penetration allows the gun to deal with most armour without trouble, this means you can be sparse with your premium apcr rounds, only needing to load them against some Tier 9s and 10s.

   + High penetration
   + 4 Round autoloader
   + Good gun depression
   - Average accuracy
   - Average aim time


There really is not much to talk about in regards to armour, the thickest is on turret at 45mm, this drops to 20mm on this thinnest parts of the armour, meaning all guns over 61mm will overmatch. The side armour is also disappointing, the 30mm means it will be overmatched by all 91mm guns and over, so there really is little point even trying to angle or sidescrape in the Lorraine 40t.

Armour is not the vehicles strong point, that is made pretty clear, don't expect to block much - if anything at all, though you will get the odd ricochet should the front plate or turret be stuck at an obscene angle. You really should not try to brawl with the Lorraine 40t, instead choose opportunities that allow you to fire most of your 4 rounds, and repeat.

   + None
   - Low armour
   - Overmatch prone


The mobility is where the tank really has its strengths, able to reach top speed with ease and relocate to a new flank should that be required. It has ample horsepower at 21.25 per ton, with a top speed of 60 km/h. This mobility comes at a price however, your armour. The tank is also quite big, it has a large side profile which might be difficult to hide in certain situations.

The mobility of the tank allows to get into early positions with relative ease, though being spotted might be an issue. If by some chance you get caught out reloading, you can try to use your speed to move towards your team and relitive safety, or towards more solid cover.

   + Good top speed
   + Good power to weight
   + Good terrain resistances
   - Average tank traverse


If you enjoy tanks like the AMX 50 100 or the Bat.Chat 25 t AP, then the Lorraine will feel just as good. The tank combines a delightful balanced package, though if you strugle with autoloaders, the Lorraine 40t will be no diffrent for you. Although lacking in armour, the firepower and mobility are the strongest points of the Lorraine 40t.

The loss of 2 shots from the magazine might be a disappointment to some, but less exposure time and a faster overall reload could be seen as a benefit. The Lorraine 40t is a fine addition, enjoyable to play - yet not throwing balance to the wind.


Gun - 100 mm SA47 A (AP/APCR/HE)
Avg. Penetration: 232 / 263 / 50 mm
Avg. Damage: 300 / 300 / 400
Reload Time: 34.52s
Rate of Fire: 5.71 rounds/min
Clip Size: 4
Reload Time Between Shot: 2.75s
Aiming Time: 2.59s
Avg. Damage Per Minute: 1713.43 HP/min
Accuracy:  0.36
Gun Depression/Elevation Angles: -8 / +15 deg

Engine Power: 850 hp
Specific Power: 21.25 hp/t
Top Speed / Reverse Speed: 60 / 23 km/h
Terrain Resistance
Hard: 0.86
Medium: 0.96
Soft: 1.73

Hit Points: 1300
Hull Armour: 40 / 30 / 25
Turret Armour: 45 / 30 / 20

Gun Traverse Speed: 21.88 deg/s
Traverse Speed: 35.46 deg/s
View Range: 380 m
Signal Range: 782 m


Update 9.18 will be released first on the NA (North American region), and then on RU followed by other regions.
"This is due to the huge rebalance and changes that are introduced in the update. We need to make sure that everything goes well before releasing an update to the large audience of our region

The situation is exceptional and in the future, the updates, as before; will be released first on the RU-region, and then on all the others."
The estimated date for the release of the update on the North American region is April 18. On the RU-region, the update will be released later, we will report on the release dates separately on the regional community sites.


With the upcoming 9.18 patch, Wargaming are to change one of the core concepts of World of Tanks. Some of you will be familiar with this system if you play Wargamings successful naval combat game, World of Warships. We will take a quick look at how the changes effect you and what cost are associated with using the new consumables mechanics.

All small/large first aid kits and all small/large repair kits, now have a cooldown ingame. Currently set at 90 seconds (1:30min) the kits can successfully be repeatedly used more than once during a single game. The price for these kits remains the same, 3000 credits for small, 20000 for the large kits.

Lets take a look at two scenarios using a small first aid kit as an example;

  • You use your first aid kit (1 time) during battle, you are charged once at the end of battle.

  • You use your first aid kit (3 times) during battle, you are charged once at the end of battle.

The cost does not accumulate the more you use the kit, the only thing that changes, is the fact you can use the same kit multiple times now. This should make the game more enjoyable - being able to repair multiple times. Should your ammorack now be damaged more than once; all you have to do is wait 90 seconds with the new update.


The Panzer 68 was the logical next step for the Swiss main battle tank (MBT), development started almost immediately after the introduction of the Panzer 61. The tank was to be an improvement on the earlier 61 model, consisting of wider tracks, a stabalized gun and the removal of the 20mm coaxial - replaced with 7.5mm machine gun.

Unfortunately a commission found the tank was plagued with serious problems, some of them, extremely dangerous. After the report was published it became a national scandal and led to the suspected resignation of the minister of defence, Rudolf Gnägi.

  • The tank would not allow shifting into reverse while the vehicle was in forward motion, meaning the crew had to stop the tank before being able to access the reverse gear.
    • Nuclear, biological and chemical protection systems were found to be insufficient to protect the crew, forcing them to wear protective equipment inside the tank, lowering their preformance and making movement difficult; but wait it gets worse!
    • The radios installed in the tank would interfere with the turret control systems, resulting in uncontrolled movement of the turret whenever the radios were used at max output.
    • To make things even worse, switching on the heating system could cause the main gun to fire if it was loaded. This problem was caused by the electrical systems, many of the internal systems shared the same electronic circuits. Thankfully no one was ever hurt.

    In a sarcastic headline, Swiss tabloid newspaper 'Blick' commented: "The Panzer 68 is much more dangerous than it seems!". I guess they were not wrong. The Panzer 68 would later be refitted and the 68/88 upgrade would fix these serious issues.


    With Tanks becoming more commonplace on the battlefield and their ability to pose a threat to both armour and infantry alike, almost every nation started the development of man-portable anti-armour weapons. It was more effective, cheaper and cost little in resources to equip a soldier or platoon with a weapon capable of defeating armour and crippling a tank.

    Even if the weapon failed to cause any serious damage, a mobility kill, the act of knocking out a tanks ability to relocate or move, would make it an easier target for a follow up shot. This would also allow the AT crew to relocated to a new location, so they could attack the tank from a more vunerable angle.

    Anti-tank crews would normally work in pairs, one would operate the weapon system and the other would carry the ammunition, reload the weapon and provide support for the main operator. While anti-tank weapons were effective, they were limited by range and often very unwieldy.


    Anti-Tanks grenades were developed from the need to equip infantry units with light and effective ways to disable or destroy tanks. They came in many shapes and designs, mostly suited to urban combat, where the troops could get close enough to ambush the target armour.

    The British No. 68 AT grenade was of a hollow shaped charge design, capable of penetrating 2 inches (52mm) of armour, the grenade was launched from a rifle cup equipped on the Enfield .303 bolt-action service rifle, most effective if it struck the armour plate at 90°.

    The British No. 73 AT grenade was the opposite, and relied on explosive percussion, it was packed with 3.5 pounds of explosive charge. While being an Anti-Tank grenade is was rarely used in that intended role, instead the fuse was usually removed and it was used as a demolition charge.

    The Nazi Germany army used the Hafthohlladung, also know as the Panzerknacker (Tank-Cracker). The grenade used magnets to attach itself to the hull of the target, this was to insure the optimal angle of 90° when the shaped charge detonated. It could penetrate up to 5.5 inches (140 mm) of Rolled Homogeneous Armour, it was extremely effective in its intended role, if not a little cumbersome.

    Other notable AT grenades; British No. 82 AT grenade, Russian RPG 40 and 43 AT grenades.


    Anti-Tank rifles were extremely effective at the beginning of the war, able to penetrate and disable most early tanks and secondary, provide a moral boost for infantry on the front lines. However, they soon fell out of effective use, as armour on tanks began to increase during the mid and later stages of the war. They would eventually end up being replaced by far lighter and effective methods, though they continued to see use throughout the war against light armour and soft target vehicles.
    The Boys Anti-tank Rifle.
    Nazi Germany was the first to introduce what would become known as the anti-tank rifle. The Mauser 13 mm anti-tank rifle was designed during WW1 to combat the increased use of armour plate. Up until that point, the Nazi German army was using what was called the K-bullet. Fired from a standard Mauser infantry rifle, it could defeat up to 12-13mm of armour, but with a low 1 in 3 chance of actually penetrating, this quickly became highly ineffective. After the British introduction of the Mark IV Tank, the Nazi German army quickly needed a method to defeat these new Landships. The high recoil of the rifle was very hard on the shooter, sometimes breaking the collar bones and dislocating the shoulder joint.

    In 1934, the British issued a requirement for a portable "light" anti-tank weapon based around an oversized rifle firing a massive, armour-penetrating bullet. The Boys Anti-tank Rifle fired a large 13.9mm cartridge (0.55 inches) and could penetrate 0.9 inches (23.2mm) of armour up to 100 yards, later in the war, an improved tungsten-cored projectile was introduced which had increased penetration characteristics. While the rifle was effective at the start of the war, it was disliked by troops due to its massive recoil and muzzle blast. The British would soon introduce a more effective anti-tank weapon, though they Boys rifle saw extensive use by Finnish troops during the Winter War.

    Other notable AT Rifles; Russian Degtyarev PTRD 1941, Polish KB wz 35, Finnish Lahti L-39, Swiss Solothurn S18-100 and Japanese Type 97.


    Anti-Tank rockets soon replaced the heavy and ineffective AT rifles, the development of High-Explosive Anti-Tank (HEAT) ammunition allowed these weapons to penetrate armour much more effectively at longer ranges. Countries were quick to adopt these new weapons, as they were simple to produce and cost effective.
    The British PIAT AT Lancher
    The M1 "Bazooka" is possibly one of the most well known rocked fired anti-tank weapons of the war. The M1 was easy to use, requiring simple maintenance and could be produced in vast numbers. Firing a 2.36 high-explosive anti-tank rocket which could penetrate 3 inches (76 mm) of armour. While effective, the rocked had a few issues that would later be improved, the new M6A3 rocket could penetrate 3.5–4 inches (89–102 mm) of armour plate.

    Seeing the effectiveness of the American M1 Bazooka, Nazi Germany developed their own from the captured M1. They became known as the Panzerschreck, a larger 88 mm calibre reusable anti-tank rocket launcher. It could penetrate around 4 inches (100mm) of armour, later in the war an improved rocked was designed that was able to penetrate 6.3 inches (160mm) of armour. The effectiveness of this weapon forced Allied tank crews to come up with resourceful solutions to protect against them - by adding sandbags, welded plate, extra tracks/roadwheels and even thick wood and logs to their tanks.

    The British PIAT (Projector, Infantry, Anti-Tank) anti-tank grenade launcher, was an alternative method to the rocket and held one tactical quality that made it unique, that fact that it could fire HE and smoke rounds from the same tube. Despite the difficulties in cocking and firing the weapon, it did have several advantages; its barrel did not have to be replaced or require high-grade materials to produce and there was little muzzle blast that could give the users position away. Theoretically able to penetrate approximately 4 inches (100mm) of armour, due to ammunition reliability issues and ability to hit moving targets, it was not well liked by the British and Commonwealth troops.

    Other notable AT rockets; German 8.8cm Raketenwerfer 43 Puppchen and Panzerfaust 30/60.

    Sources used for technical information: Wikipedia and Militaryfactory.


    So most, if not all of you have noticed the listening Post has been missing since the end of November, there are several reasons for this and unfortunately, they mostly all involve my personal life, so I cannot go into much detail with those. It did regretfully, cut into the time I was able to spend on the site and my health, so I took a step back just to get things into perspective and find some needed balance.

    Secondly, around the beginning of December, for some reason the site was unreachable by any means, I do not know why at this time, Everything was set to read only, so at least all the current articles and information would be available. I had very little access to the internet for the past several weeks, so I only became aware of it shortly before the winter holidays; and like most people at this time of year, I was away for an extended period.

    Going forward into 2017, I will be changing and looking at the content the Listening Post provides, there are already enough news and leaks available elsewhere and I want to find a niche into which we can fit. I'm looking at more investigative work, that involves research and has a real impact into making the games we enjoy better. We have a lot of ideas going forward, not all of them will be successful and there will be challenges to overcome no doubt.

    I hope some of you will visit us again, it's been a bumpy few months and I sincerely apologise for the lack of content. I hope you will stick with us, life kicks us down pretty hard sometimes, I know some of you will be familiar with this, but we all need to push through those hard times.

    Have a good year ahead, I wish you all the best.